home *** CD-ROM | disk | FTP | other *** search
/ PC World 2007 March / PCWorld_2007-03_cd.bin / v cisle / winamp / winamp532_full_emusic-7plus.exe / Plugins / Milkdrop / Redi Jedi - i think i took a wrong turn in a bad part of town.milk < prev    next >
INI File  |  2005-09-14  |  11KB  |  379 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=274
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.050000
  77. wave_0_init1=time1=100;
  78. wave_0_init2=time2=1000;
  79. wave_0_per_frame1=time1=time1+sin(q6*q4*.001+bass)*.005+q1*bass*.04;
  80. wave_0_per_frame2=time2=time2+sin(q6*q4*.001+treb)*.005+q1*treb*.045;
  81. wave_0_per_frame3=
  82. wave_0_per_frame4=t1=time1;
  83. wave_0_per_frame5=t2=time2;
  84. wave_0_per_frame6=
  85. wave_0_per_frame7=
  86. wave_0_per_point1=i=sample*6.28;
  87. wave_0_per_point2=
  88. wave_0_per_point3=x1=sin(i+t2)*sin(i*t1);
  89. wave_0_per_point4=y1=cos(i+t1)*sin(i*t2);
  90. wave_0_per_point5=
  91. wave_0_per_point6=x2=x1*.5+.5;
  92. wave_0_per_point7=y2=y1*.5+.5;
  93. wave_0_per_point8=
  94. wave_0_per_point9=
  95. wave_0_per_point10=x=x2;
  96. wave_0_per_point11=y=y2;
  97. wave_0_per_point12=
  98. wave_0_per_point13=
  99. wave_0_per_point14=
  100. wave_0_per_point15=
  101. wave_0_per_point16=
  102. wave_0_per_point17=// This is the version you should use...
  103. wave_0_per_point18=// ----------- start copying -----------
  104. wave_0_per_point19=hue=(.1*q2+treb)*sample; // change this
  105. wave_0_per_point20=h=6*(hue-int(hue));
  106. wave_0_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  107. wave_0_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  108. wave_0_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  109. wave_0_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  110. wave_0_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  111. wave_0_per_point26=// ----------- end ----------------
  112. wave_0_per_point27=
  113. wave_0_per_point28=
  114. wave_0_per_point29=r=t3;
  115. wave_0_per_point30=g=t4;
  116. wave_0_per_point31=b=t5;
  117. wavecode_1_enabled=1
  118. wavecode_1_samples=512
  119. wavecode_1_sep=256
  120. wavecode_1_bSpectrum=0
  121. wavecode_1_bUseDots=1
  122. wavecode_1_bDrawThick=1
  123. wavecode_1_bAdditive=0
  124. wavecode_1_scaling=1.000000
  125. wavecode_1_smoothing=0.500000
  126. wavecode_1_r=1.000000
  127. wavecode_1_g=1.000000
  128. wavecode_1_b=1.000000
  129. wavecode_1_a=1.000000
  130. wave_1_init1=time1=100;
  131. wave_1_init2=time2=1000;
  132. wave_1_per_frame1=time1=time1+sin(q6*q4*.001+bass*q2*rad)*.005+q1*bass*.04;
  133. wave_1_per_frame2=time2=time2+sin(q6*q4*.001+treb*q2*rad)*.005+q1*treb*.045;
  134. wave_1_per_frame3=
  135. wave_1_per_frame4=t1=time1;
  136. wave_1_per_frame5=t2=time2;
  137. wave_1_per_frame6=
  138. wave_1_per_frame7=
  139. wave_1_per_point1=i=sample*6.28;
  140. wave_1_per_point2=
  141. wave_1_per_point3=x1=sin(i+t2)*sin(i*t1);
  142. wave_1_per_point4=y1=cos(i+t1)*sin(i*t2);
  143. wave_1_per_point5=
  144. wave_1_per_point6=x2=x1*.5+.5;
  145. wave_1_per_point7=y2=y1*.5+.5;
  146. wave_1_per_point8=
  147. wave_1_per_point9=
  148. wave_1_per_point10=x=x2;
  149. wave_1_per_point11=y=y2;
  150. wave_1_per_point12=
  151. wave_1_per_point13=
  152. wave_1_per_point14=
  153. wave_1_per_point15=
  154. wave_1_per_point16=
  155. wave_1_per_point17=// This is the version you should use...
  156. wave_1_per_point18=// ----------- start copying -----------
  157. wave_1_per_point19=hue=(.1*q2+treb)*sample; // change this
  158. wave_1_per_point20=h=6*(hue-int(hue));
  159. wave_1_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  160. wave_1_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  161. wave_1_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  162. wave_1_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  163. wave_1_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  164. wave_1_per_point26=// ----------- end ----------------
  165. wave_1_per_point27=
  166. wave_1_per_point28=
  167. wave_1_per_point29=r=t3;
  168. wave_1_per_point30=g=t4;
  169. wave_1_per_point31=b=t5;
  170. wavecode_2_enabled=1
  171. wavecode_2_samples=262
  172. wavecode_2_sep=256
  173. wavecode_2_bSpectrum=0
  174. wavecode_2_bUseDots=0
  175. wavecode_2_bDrawThick=0
  176. wavecode_2_bAdditive=0
  177. wavecode_2_scaling=1.000000
  178. wavecode_2_smoothing=0.500000
  179. wavecode_2_r=1.000000
  180. wavecode_2_g=1.000000
  181. wavecode_2_b=1.000000
  182. wavecode_2_a=0.200000
  183. wave_2_init1=time1=100;
  184. wave_2_init2=time2=1000;
  185. wave_2_per_frame1=time1=time1+sin(q2*q4*.001+bass*q2)*.005+q1*bass*.04;
  186. wave_2_per_frame2=time2=time2+cos(q2*q4*.002+treb*(1-q2))*.005+q1*treb*.045;
  187. wave_2_per_frame3=
  188. wave_2_per_frame4=t1=time1;
  189. wave_2_per_frame5=t2=time2;
  190. wave_2_per_frame6=
  191. wave_2_per_frame7=
  192. wave_2_per_point1=i=sample*6.28;
  193. wave_2_per_point2=
  194. wave_2_per_point3=x1=sin(i+t2)*sin(i*t1);
  195. wave_2_per_point4=y1=cos(i+t1)*sin(i*t2);
  196. wave_2_per_point5=
  197. wave_2_per_point6=x2=x1*.5+.5;
  198. wave_2_per_point7=y2=y1*.5+.5;
  199. wave_2_per_point8=
  200. wave_2_per_point9=
  201. wave_2_per_point10=x=x2;
  202. wave_2_per_point11=y=y2;
  203. wave_2_per_point12=
  204. wave_2_per_point13=
  205. wave_2_per_point14=
  206. wave_2_per_point15=
  207. wave_2_per_point16=
  208. wave_2_per_point17=
  209. wave_2_per_point18=r=0;
  210. wave_2_per_point19=g=0;
  211. wave_2_per_point20=b=0;
  212. wavecode_3_enabled=0
  213. wavecode_3_samples=512
  214. wavecode_3_sep=0
  215. wavecode_3_bSpectrum=0
  216. wavecode_3_bUseDots=0
  217. wavecode_3_bDrawThick=0
  218. wavecode_3_bAdditive=0
  219. wavecode_3_scaling=1.000000
  220. wavecode_3_smoothing=0.500000
  221. wavecode_3_r=1.000000
  222. wavecode_3_g=1.000000
  223. wavecode_3_b=1.000000
  224. wavecode_3_a=1.000000
  225. shapecode_0_enabled=1
  226. shapecode_0_sides=4
  227. shapecode_0_additive=0
  228. shapecode_0_thickOutline=1
  229. shapecode_0_textured=1
  230. shapecode_0_x=0.500000
  231. shapecode_0_y=0.500000
  232. shapecode_0_rad=1.151574
  233. shapecode_0_ang=0.000000
  234. shapecode_0_tex_ang=0.000000
  235. shapecode_0_tex_zoom=1.000000
  236. shapecode_0_r=1.000000
  237. shapecode_0_g=1.000000
  238. shapecode_0_b=1.000000
  239. shapecode_0_a=1.000000
  240. shapecode_0_r2=1.000000
  241. shapecode_0_g2=1.000000
  242. shapecode_0_b2=1.000000
  243. shapecode_0_a2=0.400000
  244. shapecode_0_border_r=1.000000
  245. shapecode_0_border_g=1.000000
  246. shapecode_0_border_b=1.000000
  247. shapecode_0_border_a=0.000000
  248. shape_0_per_frame1=x=sin(q6*.2+(1-q2)*q4*3.14)*.5+.5;
  249. shape_0_per_frame2=y=cos(q6*.1+q2*3.14)*.5+.5;
  250. shape_0_per_frame3=
  251. shape_0_per_frame4=ang=-q2*3.14;
  252. shapecode_1_enabled=1
  253. shapecode_1_sides=3
  254. shapecode_1_additive=0
  255. shapecode_1_thickOutline=1
  256. shapecode_1_textured=1
  257. shapecode_1_x=0.500000
  258. shapecode_1_y=0.500000
  259. shapecode_1_rad=0.953204
  260. shapecode_1_ang=0.000000
  261. shapecode_1_tex_ang=0.000000
  262. shapecode_1_tex_zoom=1.000000
  263. shapecode_1_r=1.000000
  264. shapecode_1_g=1.000000
  265. shapecode_1_b=1.000000
  266. shapecode_1_a=1.000000
  267. shapecode_1_r2=1.000000
  268. shapecode_1_g2=1.000000
  269. shapecode_1_b2=1.000000
  270. shapecode_1_a2=0.400000
  271. shapecode_1_border_r=1.000000
  272. shapecode_1_border_g=1.000000
  273. shapecode_1_border_b=1.000000
  274. shapecode_1_border_a=0.000000
  275. shape_1_per_frame1=x=cos(q6*.2+(1-q2)*q4*3.14)*.5+.5;
  276. shape_1_per_frame2=y=tan(q6*.1+q2*3.14)*.1+.5;
  277. shape_1_per_frame3=
  278. shape_1_per_frame4=ang=-q6*.1+q2;
  279. shapecode_2_enabled=1
  280. shapecode_2_sides=100
  281. shapecode_2_additive=0
  282. shapecode_2_thickOutline=1
  283. shapecode_2_textured=1
  284. shapecode_2_x=0.500000
  285. shapecode_2_y=0.500000
  286. shapecode_2_rad=1.052932
  287. shapecode_2_ang=0.000000
  288. shapecode_2_tex_ang=0.000000
  289. shapecode_2_tex_zoom=1.001825
  290. shapecode_2_r=1.000000
  291. shapecode_2_g=1.000000
  292. shapecode_2_b=1.000000
  293. shapecode_2_a=1.000000
  294. shapecode_2_r2=1.000000
  295. shapecode_2_g2=1.000000
  296. shapecode_2_b2=1.000000
  297. shapecode_2_a2=0.400000
  298. shapecode_2_border_r=1.000000
  299. shapecode_2_border_g=1.000000
  300. shapecode_2_border_b=1.000000
  301. shapecode_2_border_a=0.000000
  302. shape_2_per_frame1=x=cos(q6*.2+q2*q4*3.14)*.1+sin(q6*q4*.001+q2)*.1+.5;
  303. shape_2_per_frame2=y=cos(q6*.1+(1-q2*x)*3.14)*.5+.5;
  304. shape_2_per_frame3=
  305. shape_2_per_frame4=ang=q2*3.14*q4;
  306. shapecode_3_enabled=0
  307. shapecode_3_sides=4
  308. shapecode_3_additive=0
  309. shapecode_3_thickOutline=0
  310. shapecode_3_textured=0
  311. shapecode_3_x=0.500000
  312. shapecode_3_y=0.500000
  313. shapecode_3_rad=0.100000
  314. shapecode_3_ang=0.000000
  315. shapecode_3_tex_ang=0.000000
  316. shapecode_3_tex_zoom=1.000000
  317. shapecode_3_r=1.000000
  318. shapecode_3_g=0.000000
  319. shapecode_3_b=0.000000
  320. shapecode_3_a=1.000000
  321. shapecode_3_r2=0.000000
  322. shapecode_3_g2=1.000000
  323. shapecode_3_b2=0.000000
  324. shapecode_3_a2=0.000000
  325. shapecode_3_border_r=1.000000
  326. shapecode_3_border_g=1.000000
  327. shapecode_3_border_b=1.000000
  328. shapecode_3_border_a=0.100000
  329. per_frame_init_1=db=.01;
  330. per_frame_init_2=beatrate=1;
  331. per_frame_init_3=avgbeatrate=2;
  332. per_frame_init_4=lbbtime=time;
  333. per_frame_init_5=avgdb=.01;
  334. per_frame_init_6=vol=1;
  335. per_frame_init_7=avgvol=.2;
  336. per_frame_init_8=phase=0;
  337. per_frame_init_9=bool=0;
  338. per_frame_init_10=const=.02;
  339. per_frame_1=db=(bass-lbass)*fps;
  340. per_frame_2=lbass=bass;
  341. per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
  342. per_frame_4=
  343. per_frame_5=//beatdection
  344. per_frame_6=rawbeatb=above(abs(db),avgdb*4);
  345. per_frame_7=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
  346. per_frame_8=beathard=beatb*(abs(db)-avgdb*4);
  347. per_frame_9=//beatrate calc
  348. per_frame_10=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
  349. per_frame_11=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
  350. per_frame_12=lbbtime=time*beatb+(1-beatb)*lbbtime;
  351. per_frame_13=
  352. per_frame_14=ph=(time-lbbtime)*(60/avgbeatrate)*const;
  353. per_frame_15=phase=max(min( ph, 1 ),0);
  354. per_frame_16=
  355. per_frame_17=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
  356. per_frame_18=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
  357. per_frame_19=
  358. per_frame_20=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
  359. per_frame_21=monitor=const;
  360. per_frame_22=bc=bc+beatb;
  361. per_frame_23=
  362. per_frame_24=vol=(rawbeatb*(db-(avgdb))*.01);
  363. per_frame_25=avgvol=avgvol*.999+vol*.01;
  364. per_frame_26=
  365. per_frame_27=mtime=mtime+min(avgvol*.5,.25);
  366. per_frame_28=//q2=(sin(mtime)*.5+.5);
  367. per_frame_29=//q2=phase;
  368. per_frame_30=q2=phase;
  369. per_frame_31=q1=beatb;
  370. per_frame_32=q3=beathard;
  371. per_frame_33=q4=avgbeatrate;
  372. per_frame_34=q5=avgvol;
  373. per_frame_35=q6=mtime;
  374. per_frame_36=
  375. per_frame_37=decay=1;
  376. per_frame_38=warp=0;
  377. per_frame_39=wrap=1;
  378. per_frame_40=
  379.